#pragma once
#include "utility/GameMsg.h"
using GameUtility::IMessageShower;

class CMsgShow :
	public IMessageShower
{
	CDialog* m_pDlg;
public:
	CMsgShow();
	virtual ~CMsgShow(void);

public:
	// virtual functions
	virtual void ShowMessageBox( EMessageType );
	virtual void HideMessageBox( EMessageType );
};
